(also posted in my DNLE class)
Instead of citing all of the literature, I’m supplying a
list of references to papers written on different microworlds.
References
•Rieber, L. P. (1996). Seriously considering play: Designing
interactive learning environments based on the blending of microworlds,
simulations, and games. Educational Technology Research & Development,
44(2), 43-58
• Papert, S. (1980). Mindstorms: Children, computers, and
powerful ideas. New York: BasicBooks.
•Galas, C., and Freudenberg, R., "Learning with
Etoys", presented at Constructionism 2010 conference, Paris, France,
August 2010.
•Galas, C., "Classroom Squeaking", Squeak News,
Volume 1, Issue 4, October 2001. Squeakland Japan, Squeakland US,
PDF
•Galas, C., "Changing the Classroom Paradigm",
Learning and Leading with Technology, ISTE, April 1999. PDF
•Galas, C., "The Never Ending Story, Questioning
Strategies for the Information Age", Learning and Leading with Technology,
ISTE, April 1999. ISTE,
PDF
•Galas, C., Rosenthal, L., Weishaupt, L., "Project
Based Learning in the Elementary Classroom", Connections, Bridging
Research and Practice, Urban Education Studies, UCLA, Fall 1999. PDF
•Galas, C., "From Presentation to Programming: Doing
Something Different, Not the Same Thing Differently", Learning and Leading
with Technology, ISTE, December/January 1997-98. PDF
•Galas, C., "From Presentation to Programming: Doing
Something Different, Not the Same Thing Differently", Online Supplement, Learning
and Leading with Technology, ISTE, December/January 1997-98. Microworlds, PDF
•Weishaupt, L., "Cyberspace Learning--Bringing it Down
to Earth", UES Bridge, Vol.2, Issue 7, Spring 1997. HTML.
•Constructionism in Practice: Designing, Thinking and
Learning in a Digital World-96 edition, edited by Kafai, Y., and M. Resnick.
• Kafai, Y. B., Franke, M., Ching, C., & Shih, J.
(1998). Game design as an interactive learning environment fostering students’
and teachers’ mathematical inquiry. International Journal of Computers for
Mathematical Learning, 3(2), 149–184. PDF.
• Kafai, Y. B., & Ching, C. C. (2001). Affordances of
collaborative software design planning for elementary students’ science talk.
The Journal of the Learning Sciences, 10(3), 323–363. PDF.
•Ching, C. C., Kafai, Y. B., & Marshall, S. (2000).
Spaces for change: Gender and technology access in collaborative software
design. Journal for Science Education and Technology, 9(1), 67-78. PDF.
• Resnick, M., and Ocko, S. (1991). LEGO/Logo:
Learning Through and About Design. In Constructionism, edited by I.
Harel & S. Papert. Ablex Publishing.
• Resnick, M. (1991). MultiLogo:
A Study of Children and Concurrent Programming. Interactive Learning
Environments, vol. 1, no. 3, pp. 153-170.
•
Resnick, M., and Silverman, B. (1996). Exploring
Emergence. An "active essay" on the Web.
*Resnick, M. (1995). New
Paradigms for Computing, New Paradigms for Thinking. Computers and
Exploratory Learning, A. diSessa, C. Hoyles, & R. Noss (eds.), pp.
31-43. Berlin: Springer-Verlag.
*Bruckman, A., and Resnick, M. (1995). The MediaMOO
Project: Constructionism and Professional Community. Convergence,
vol. 1, no. 1, pp. 94-109.
*Resnick, M., Martin, F., Sargent, R.,
and Silverman, B. (1996). Programmable
Bricks: Toys to Think With. IBM Systems Journal, vol. 35, no. 3-4,
pp. 443-452.
*Resnick, M., and Wilensky, U. (1997). Diving into
Complexity: Developing Probabilistic Decentralized Thinking through
Role-Playing Activities. Journal of the Learning Sciences, vol. 7,
no. 2, pp. 153-172.
Resnick, M. (2002). Rethinking
Learning in the Digital Age. In The Global Information Technology
Report: Readiness for the Networked World, edited by G. Kirkman. Oxford
University Press.
Resnick, M., and Silverman, B. (2005). Some Reflections on
Designing Construction Kits for Kids. Proceedings of Interaction Design
and Children conference, Boulder, CO.
Resnick, M. (2007). Learning
from Scratch, Microsoft Faculty Connection, June 2007.
Resnick, M. (2007). All I Really
Need to Know (About Creative Thinking) I Learned (By Studying How Children
Learn) in Kindergarten. ACM Creativity & Cognition conference,
Washington DC, June 2007.
Maloney, J., Peppler, K., Kafai, Y.,
Resnick, M., & Rusk, N. (2008). Programming by
Choice: Urban Youth Learning Programming with Scratch. SIGCSE conference,
Portland, March 2008.
Maloney, J., Resnick, M., Rusk, N.,
Silverman, B., & Eastmond, E. (2010). The
Scratch Programming Language and Environment. ACM Transactions on
Computing Education (TOCE), vol. 10, no. 4 (November 2010).
Resnick, M. (2012). Reviving
Papert's Dream. Educational Technology, vol. 52, no. 4, pp. 42-46.
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