Sunday, October 21, 2012

References: Research Papers on Microworlds


(also posted in my DNLE class)
Instead of citing all of the literature, I’m supplying a list of references to papers written on different microworlds.

References
•Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58
• Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York: BasicBooks.
•Galas, C., and Freudenberg, R., "Learning with Etoys", presented at Constructionism 2010 conference, Paris, France, August 2010.
•Galas, C., "Classroom Squeaking", Squeak News, Volume 1, Issue  4, October 2001. Squeakland Japan, Squeakland US, PDF
•Galas, C., "Changing the Classroom Paradigm", Learning and Leading with Technology, ISTE, April 1999. PDF
•Galas, C., "The Never Ending Story, Questioning Strategies for the Information Age", Learning and Leading with Technology, ISTE, April 1999. ISTE, PDF
•Galas, C., Rosenthal, L., Weishaupt, L., "Project Based Learning in the Elementary Classroom", Connections, Bridging Research and Practice, Urban Education Studies, UCLA, Fall 1999. PDF
•Galas, C., "From Presentation to Programming: Doing Something Different, Not the Same Thing Differently", Learning and Leading with Technology, ISTE, December/January 1997-98. PDF
•Galas, C., "From Presentation to Programming: Doing Something Different, Not the Same Thing Differently", Online Supplement, Learning and Leading with Technology, ISTE, December/January 1997-98. Microworlds, PDF
•Weishaupt, L., "Cyberspace Learning--Bringing it Down to Earth", UES Bridge, Vol.2, Issue 7, Spring 1997. HTML.
•Constructionism in Practice: Designing, Thinking and Learning in a Digital World-96 edition, edited by Kafai, Y., and M. Resnick.
• Kafai, Y. B., Franke, M., Ching, C., & Shih, J. (1998). Game design as an interactive learning environment fostering students’ and teachers’ mathematical inquiry. International Journal of Computers for Mathematical Learning, 3(2), 149–184. PDF.
• Kafai, Y. B., & Ching, C. C. (2001). Affordances of collaborative software design planning for elementary students’ science talk. The Journal of the Learning Sciences, 10(3), 323–363. PDF.
•Ching, C. C., Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design. Journal for Science Education and Technology, 9(1), 67-78. PDF.
Resnick, M., and Ocko, S. (1991). LEGO/Logo: Learning Through and About Design. In Constructionism, edited by I. Harel & S. Papert. Ablex Publishing.
• Resnick, M. (1991). MultiLogo: A Study of Children and Concurrent Programming. Interactive Learning Environments, vol. 1, no. 3, pp. 153-170.
Resnick, M., and Silverman, B. (1996). Exploring Emergence. An "active essay" on the Web.
*Resnick, M. (1995). New Paradigms for Computing, New Paradigms for Thinking. Computers and Exploratory Learning, A. diSessa, C. Hoyles, & R. Noss (eds.), pp. 31-43. Berlin: Springer-Verlag.
*Bruckman, A., and Resnick, M. (1995). The MediaMOO Project: Constructionism and Professional Community. Convergence, vol. 1, no. 1, pp. 94-109.
*Resnick, M., Martin, F., Sargent, R., and Silverman, B. (1996). Programmable Bricks: Toys to Think With. IBM Systems Journal, vol. 35, no. 3-4, pp. 443-452.
*Resnick, M., and Wilensky, U. (1997). Diving into Complexity: Developing Probabilistic Decentralized Thinking through Role-Playing Activities. Journal of the Learning Sciences, vol. 7, no. 2, pp. 153-172.
Resnick, M. (2002). Rethinking Learning in the Digital Age. In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.
Resnick, M., and Silverman, B. (2005). Some Reflections on Designing Construction Kits for Kids. Proceedings of Interaction Design and Children conference, Boulder, CO.
Resnick, M. (2007). Learning from Scratch, Microsoft Faculty Connection, June 2007.
Resnick, M. (2007). All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten. ACM Creativity & Cognition conference, Washington DC, June 2007.
Maloney, J., Peppler, K., Kafai, Y., Resnick, M., & Rusk, N. (2008). Programming by Choice: Urban Youth Learning Programming with Scratch. SIGCSE conference, Portland, March 2008.
Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The Scratch Programming Language and Environment. ACM Transactions on Computing Education (TOCE), vol. 10, no. 4 (November 2010).
Resnick, M. (2012). Reviving Papert's Dream. Educational Technology, vol. 52, no. 4, pp. 42-46.

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